How to make 2D GLOW in Unity!



In this video we create an awesome Glow effect for extra flare!

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♪ “ES_Dress Code_Black – oomiee” by Epidemic Sound
♪ “Brooklyn Flava – Mattias Andreasson” by Epidemic SoundIn this video WE CREATE AN AWESOME 2D Glow effect.

Nguồn: https://ruchikamuchhala.com/

Xem thêm bài viết khác: https://ruchikamuchhala.com/game/

32 Comments

  • MrPoopy Butthole

    most of this is useless fancy bullshit. If you do a real game for a majority of mobile devices – high likely you won't use light sources or bloom effect at all

    July 8, 2020 - 3:08 am Reply
  • Rodolfo Cisneros Acosta

    How do you make an sprite atlas like that?

    July 8, 2020 - 3:08 am Reply
  • luka odzelashvili

    i forgot to add bloom and said not working i rewatched and works Thamks very muchy

    July 8, 2020 - 3:08 am Reply
  • Duckamoly

    I don't even use unity its just fun to watch 🙂

    July 8, 2020 - 3:08 am Reply
  • cossacksman

    Too bad the URP 2d shaders suck at the moment.. Can I really not have an emission map and have a 2D lit material?

    July 8, 2020 - 3:08 am Reply
  • Cam

    This was great. I'd love a complete series on Shader Graph and the terminology and concepts of shaders to get beginners comfortable creating on their own.

    July 8, 2020 - 3:08 am Reply
  • Bubblebiskit

    my sprites did not turn black when i switched them to sprite-lit

    July 8, 2020 - 3:08 am Reply
  • Erik X

    So much extra work with 2d :[

    July 8, 2020 - 3:08 am Reply
  • Tyler Buth

    Will this work with materials applied to entities in ECS using RenderMesh?

    July 8, 2020 - 3:08 am Reply
  • Andrew Sutton

    anyone know why it won't let me even create the 2d global light? I have teh option, it's just doesn't add it…

    July 8, 2020 - 3:08 am Reply
  • Photon Wolfsky

    Think it would have been better to specify the emission map parts a bit more instead of just straight up filling everything white. You lose a ton of actual texture detail. The necklace glows nicely, but it's less of a necklace and more of a glowing goop around the neck, as the beads are not discernible from each other anymore. Same thing with the attack blast. It just loses the actual detail.

    Obviously, this is an example for show, so I'm not saying it's bad or anything, just that it might be a better representation for a real project to not remove all the details of the parts you want to glow.

    July 8, 2020 - 3:08 am Reply
  • FireTap1

    Is it just me or does the character look like the avatar Aang from Avatar The Last Airbender?

    July 8, 2020 - 3:08 am Reply
  • FlashBash64

    This seems to only work with a fixed global light, as the bloom doesn't work as well at different global intensities. Is there a solution for this?

    July 8, 2020 - 3:08 am Reply
  • everything on the way

    bro which version do you use

    July 8, 2020 - 3:08 am Reply
  • Artjom Schmitke

    what if i want an ui image to glow? its not working

    July 8, 2020 - 3:08 am Reply
  • Alif Firdi

    Is possible to have a bloom/glow without 2d light?

    July 8, 2020 - 3:08 am Reply
  • Ken Wiggins

    Hi, I built a test sprite that worked perfectly. But then I tried to build another sprite it doesn't work in my scene. When I move the prefab from the test project to my actual game it also stops working. Is there some kind of setting that might be affecting that?

    July 8, 2020 - 3:08 am Reply
  • Moreentje

    My particle system becomes fucked when I do this

    July 8, 2020 - 3:08 am Reply
  • Kshesho's Games

    Is there a way to make this work with UI images? I can get the color to change, but there's no emission.

    July 8, 2020 - 3:08 am Reply
  • 9er

    Anyone have an idea how i can make the beads and the attack glow in different colors?

    July 8, 2020 - 3:08 am Reply
  • Suraj Bhandarkar

    How to make that glowing effect fade-in and fade-out with Time?

    July 8, 2020 - 3:08 am Reply
  • Charlie Sammon

    What do I do if I want white sprites in the scene that don't glow?

    July 8, 2020 - 3:08 am Reply
  • Yusri Ghouse

    Man shader graph is such a powerful tool. Brackeys, we need more content related to shader graph.

    July 8, 2020 - 3:08 am Reply
  • Shado Gremory

    I'm having an issue where I only want a single pixel to be affected by the glow, and my emission map only has that one pixel, but it's illuminating multiple pixels around that one, creating an unwieldy block of light where I only want a single pixel. Why might the glow affect be bleeding over? I have a feeling it has to do with the material for my player sprite. When I change the material to the default unlit material the sprite looks normal, but when I put the one we made in the video on the sprite and turn the intensity to -1, it still shows the surrounding pixels as the same color (even if there's no glow).

    EDIT: Solved. The issues was turning off MIP maps in the inspector on the Emission Map tileset. Go to your glow/emission map in Unity, check the inspector, and make sure to turn off all forms of MIP mapping.

    July 8, 2020 - 3:08 am Reply
  • Ashfid Islam

    Hmm, it's weird when I add those nodes. Everything is fine.. but when I change the color Node, it's just different color.. of "_Emission" but otherwise works perfectly.

    July 8, 2020 - 3:08 am Reply
  • VampireForFood

    Everything works great right up until i press play, then the effect disappears… it shows the effect in the game window working perfectly when not in play mode. …any ideas?

    July 8, 2020 - 3:08 am Reply
  • Aruwa Urachi

    Can i make so the player is in the darkness too ? I can't seem to do it :/

    July 8, 2020 - 3:08 am Reply
  • chimeforest

    My favorite Popcore game is "Watch The Ad", it's this game where you play a super short level of something, and then watch an un-skippable ad which takes longer than the level. Best game ever.

    July 8, 2020 - 3:08 am Reply
  • Carmine

    is this possible on unity because is fake 2d (meaning that its 2D done in 3d)
    or is possible with 2D

    July 8, 2020 - 3:08 am Reply
  • Valentine

    14:52
    Nobody expects when the fire nation attacks

    July 8, 2020 - 3:08 am Reply
  • Moreentje

    how to do it with gradient

    July 8, 2020 - 3:08 am Reply
  • Mr. Djakola

    "Comments section placement"

    Don't like it, YouTube

    July 8, 2020 - 3:08 am Reply

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