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Sizebox tutorial: Model Conversion

admin by admin
July 4, 2020
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Sizebox tutorial: Model Conversion
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In this tutorial I import a .pmx model into Sizebox. I show you how to install Unity, bring in your model and export to sizebox. I also discuss how to customize your shaders, apply normal maps and transparency alphas, and how to convert normal maps from OpenGL to DirectX format.

Unity version 5.4.3:
Model import package:

Sizebox Homepage:
Sizebox Discord:

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Comments 30

  1. Jadder says:
    2 years ago

    HELP! I don't know why but when I export the model (via SizeboxSDK) it doesn't create a .gts file. It only creates the Thumb.png

    Reply
  2. There you are says:
    2 years ago

    mine is stuck in the >_< face how do i fix that

    Reply
  3. paul E says:
    2 years ago

    the model importer wont work anymore

    Reply
  4. L K says:
    2 years ago

    It's like learning a different language

    Reply
  5. The Box Wizard says:
    2 years ago

    I've added all the textures, but the model is completely black no matter what…any clue how to work this out?

    Reply
  6. GoldenBucket says:
    2 years ago

    I wabt to make a nuclear cannon in there. Idk

    Reply
  7. Mathis R says:
    2 years ago

    Got a link to both of those horses giants?

    Reply
  8. Mifflin Markle says:
    2 years ago

    Does it have to be PMX or can I use a PMD?
    (I know that I can use PMX Editor to change model type, I'm just curious)

    Reply
  9. BeziRoche Polska says:
    2 years ago

    Why, when I have a .pmx file, only .pmx moves to Unity, and .mmd does not want to move. It did not work on any model.

    Reply
  10. Raisun says:
    2 years ago

    Thx for guide.

    Reply
  11. Bluefiremark II says:
    2 years ago

    How do you get working files to put in here or find already made .gts files? I haven't been able to understand how to do find any or get anything to work work.

    Reply
  12. TRE21 says:
    2 years ago

    How to .gts –> .pmx ???

    Reply
  13. vimain says:
    2 years ago

    Im converting some models but each model has issues with the feet not being inside the shoes how do i fix this?

    Reply
  14. Lol Boss says:
    2 years ago

    it doesnt drag and drop and when i double click it all that pops up is failed to decompress package. i tried 3 times each one had a different installation

    Reply
  15. INK15 says:
    2 years ago

    I'f You Have a Problem when you import the .pmx file and it doesn't create the other unity file you probably need to install the version that Aerys is using in the tutorial which is Unity 5.4.3

    Reply
  16. allen luo says:
    2 years ago

    what I got is this, Assets/MMD4Mecanim/Editor/MMD4MecanimImporterEditor.cs(152,21): warning CS0618: `UnityEditor.EditorApplication.playmodeStateChanged' is obsolete: `Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'

    Reply
  17. VeryClassyDemon says:
    2 years ago

    Hey, I was trying to import a RWBY model to Sizebox, but the export thing doesn't work…Like, it just doesn't let me export it after clicking "Export current model" can I have a link to that exporter? Or does it normally come with the exporter?

    Reply
  18. TL. Lucario says:
    2 years ago

    hey uh, the "Model import package" says its corrupted, wut i do wrong

    Reply
  19. NekoKing 69 says:
    2 years ago

    I installed the exporter but I dont have the export tab

    Reply
  20. George Matt says:
    2 years ago

    The unity asset doesn't appear for me at 4:21, any ideas?

    Reply
  21. redмodѕ prograммιng says:
    2 years ago

    This tutorial is unnecessarily complex, you do not need to do anything with maps or textures.
    Instead, put the folder containing all the files in the gts folder and click on the mmd4mecanim file accept the readme conditions and click process. The model will automatically texture itself at least for me it did, then export as shown in the vid.

    edit: dont forget the humanoid rig tho

    have converted 100s of models of various styles tho if anyone wants them

    Reply
  22. This Dude says:
    2 years ago

    My textures are the purple checkerboard, what do I do?

    Reply
  23. Brandon Le says:
    2 years ago

    I am having difficulty importing my models. I'm importing my models via blender as a .obj file to unity. I did everything from the video but whenever my model is in sizebox, it is in T-pose so I cannot do any animations. Is there something I should do with my model?

    Reply
  24. Braden Baum says:
    2 years ago

    Can you do me a favor, I'm trying to add MMD Stages to sizebox but I'm having trouble how. Can you teach me?

    Reply
  25. Anime Central+ says:
    2 years ago

    it didn't work for me

    Reply
  26. Ceniros says:
    2 years ago

    Object reference not set to an instance of an object.

    Reply
  27. Tyler Marvel says:
    2 years ago

    I recently imported some MMD models into the game. I converted them into gts models without much trouble. However, some of the models' animations got janked up. The common error I see among them is that the arms glitch through the torso and the elbows are constantly tucked inward. I'm assuming that some aspects of the rigs didn't translate very well into Unity. Is there any way I can fix this?

    Reply
  28. 2zi says:
    2 years ago

    What is the problem? Help 🙁
    https://www.youtube.com/edit?o=U&video_id=YZPtZfUNud4

    Reply
  29. yoshi27661 says:
    2 years ago

    I tried, but ingame, the model doesn't show up under giantesses. Do you know how to fix this?

    Reply
  30. Azrael says:
    2 years ago

    I tried to do it but I couldn't. I kept getting error: cannot find the file when dragging the .pmx file into the GTS folder on unity…. oh well i guess this game isn't for me

    Reply

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